
Bought it for 44.99 and that's when I got my value for money. That being said 70 dollars is still too expensive for a 9hr long main quest and some forgettable, very skippable side quest and a vast but pretty bland map content wise. The actual game eases you through the process so easily though that even if you get frustrated at the start, at least you're not overwhelmed by all the stuff happening on screen at the same time. I somehow managed to complete the Demo and replayed it to try and get star ratings as much as I could but it felt like so much work, I was not okay to pay 70 dollars fo what seemed like digital chores.

It took me time to stop trying to press square to melee or expecting to circle through the next available spell on quick tap, or using the wrong stick to navigate the wheel. I played the game and realised that the reason I felt that in the demo was because I was not eases into it, I was dropped into it.Īnd that's the issue with the demo: the combat mechanism is new, it forces us to relearn/unlearn some set in stone game mechanisms we are used to( like using the right stick instead of the left stick to circle through the menu and managing cooldown in a spell based combat and using R2 for melee in Sila magic). Initially my issue with the demo was how clumsy and convoluted the spell mechanics was and how annoying the Cuff/Frey banter was.

I just completed the game after buying it on sales, because after the demo I decided it was not worth that much.
